Smile Action
Spell Field

Smile Action

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When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect; ● You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Jan 1, 2026
42± 6/ 100
Power Score
Intrinsic 45
Deck 44

Smile Action — Power Evaluation

Final Score: 42 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 44 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Utility, Recovery/Recursion

Why it scores here

Smile Action converts its one slot into a repeatable but conditional battle-negation: during an attack declaration the attacked player may randomly recover a Spell banished face-down by this card and discard it to stop the attack, otherwise any battle damage that player takes that turn is doubled. That is real defensive interaction, but it is card-neutral at best (recover-then-discard), it does nothing against effect-based boards, and the recorded combo sample contains zero appearances of the card, so it builds nothing on its own. Its 19-deck sample (12 distinct archetypes, 2.53 average copies) confirms it is a live utility pick in Spell-heavy and Smile-flavoured builds, not a win condition. High stats are irrelevant here — it is a Field Spell with 0 ATK/DEF, and no points were awarded for anything other than accessibility, disruption quality and deck cost.

Axis scores

Axis Score Evidence
Accessibility 55 A Field Spell with no archetype lock, so generic Field Spell tutors reach it, and the sample shows 19 decks playing it (14 at 3 copies, avg 2.53) — it is drawn, not engine-searched (observed).
Combo & Conversion 25 It produces no board on its own and has 0 recorded combo appearances; its only setup contribution is banishing up to 5 of your own GY Spells face-down for other payoffs (observed for the 0 appearances, inferred for the setup role).
Resource Economy 38 Recovering a random banished Spell only to discard it is roughly card-neutral, while the activation cost of banishing up to 5 of your own GY Spells is a genuine resource spend (verified).
Effect & Interaction 38 It can negate one declared attack at the cost of the recovered card, and cannot stop monster effects, Spell/Trap effects, or effect damage (verified).
Material Utility 8 As a Field Spell it provides no monster body, Level, Attribute or material value of any kind (verified).
Resilience & Flexibility 42 It remains in the Field Zone and can blank further attacks while banished Spells remain, but the doubled-battle-damage clause is a self-inflicted risk that persists even if the card leaves the field (verified).
Deck-Building Efficiency 48 One slot with no lock-in, but it competes for the single Field Zone with other Field Spells such as Smile World, co-present in 68.4% of sample decks (observed).

Calculation

Weight profile: 0.7 Negation/Interaction + 0.3 Utility. Intrinsic ≈ 45, Deck ≈ 44, Meta = provisional. Modifiers: Field Zone competition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable attack negation for the attacked player while face-down banished Spells remain available
  • No archetype lock, so generic Field Spell access (Field Spell tutors) applies to it
  • Played across 12 distinct archetypes in the sample, showing it is a portable utility rather than a single-deck crutch
  • Low commitment slot: 2.53 average copies and 14 of 19 decks running the full 3

Weaknesses

  • Roughly card-neutral at best: the negate requires discarding the randomly recovered Spell
  • Doubled battle damage for the rest of the turn if a card is recovered but not discarded, and this penalty applies even if Smile Action leaves the field
  • Provides no interaction outside the Battle Phase and no protection against effects or effect damage
  • Zero recorded combo appearances — it is not a starter, extender or payoff in any observed line
  • Occupies the Field Zone, conflicting with other Field Spells in the same builds (Smile World co-decked in 68.4%)

Counters / choke points

  • Spell/Trap removal that clears the Field Zone before the Battle Phase (e.g. Mystical Space Typhoon, Cosmic Cyclone, Harpie's Feather Duster)
  • Activation negation (e.g. Solemn Judgment) denying the initial banish setup
  • Strategies that win without declaring attacks, so the negate never becomes live
  • Denying Spells in the GY (GY hate or an empty GY) leaves the recovery half of the effect with no valid target

Best use

Defensive utility Field Spell — repeatable battle protection and face-down GY Spell setup. Decks: Performapal / Odd-Eyes Smile builds, Spell-heavy Pendulum decks, Decks already using Smile World / Smile Universe package. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: on activation, each player can banish up to 5 Spells from their own GY face-down; Card text: when a monster declares an attack, the attacked player may randomly add 1 card banished by this effect to hand, then may discard it to negate that attack; Card text: if the added card is not discarded, any battle damage that player takes this turn is doubled, even if this card leaves the field; Card identity: Field Spell (Spell Card), 0 ATK / 0 DEF, no archetype tag, legal in TCG, OCG and Master Duel
  • Observed: 19 recent decks run it, all in the main deck, average 2.53 copies (14 decks at 3, 4 at 1, 1 at 2); Spread across 12 distinct archetypes, with P.U.N.K. and Fiendsmith each at 15.8% of the sample; Top partners: Smile World, Smile Universe, Smile Potion and Performapal Smile Sorcerer each co-deck in 13 of 19 lists (68.4%); combos_evidence contains 0 appearances — the card is never recorded as starter, material, payoff or end-board piece
  • Inferred: The face-down banish of up to 5 own GY Spells is intended as setup for Spell-related or Smile-flavoured payoffs rather than as a cost for its own negate; Because it is a Field Spell, generic Field Spell tutoring routes make it reasonably live despite no archetype searcher in the evidence; Its negate is soft interaction: battle-only, discard-dependent, and punishable by the doubled-damage clause
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample, so meta_power is null and the final score is provisional no ruling data on the timing of the mandatory attack-declaration trigger and the doubled-damage clause











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